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Screen Shot 2018-09-05 at 4.02.05 PM.pngTo play you should have a wiimote with a nunchuck attached.

The nunchuck joystick controls the direction you look in.

Pointing the wiimote aims the weapon selected. 

Pulling the B button trigger on the wiimote fires the weapon.

Pressing the A button on the wiimote switches between the primary and secondary weapons.Pressing the 1 button puts more enemies in the queue - good if you want to see more enemies right away ( they will still queue up and be released slowly according to the stage, but there won't be a lull between waves, just a constant stream of enemies until the queue is emptied ). This was intended mostly for debugging and playtesting.
 

PDSC03863.JPGressing home pauses the game, and brings up the menu. 

From the paused screen you can press + or - to switch screens.

There are 4 screens with different options:

  • sound volume and music options, or quit back to the title screen
  • a mostly blank debug screen enabled by pressing 1 on the first screen
  • a shop to purchase upgrades
  • a weapon selection screen to choose a primary and secondary

 

The debug menu

  • enables some buttons to be used on the direction pad to swap some test values for positioning GUI items, and direct some enemies; nothing terribly useful for the player to change.
  • shows lines for each enemy showing their bounding box.Screen Shot 2018-09-05 at 3.59.16 PM.png
  • shows extra lines of info on screen during play, including how many sprites and enemies are actually displayed on screen, how many are present in the playfield total, and how much time is being spent on simulation time vs how much is spent displaying graphics.
     
  • disables the trigger that signals you have died - essentially, it's god mode.